Tabor Robak’s work employs computer generated imaging to create videos of invented worlds. Working in programs including Unity, After Effects, Photoshop and Cinema 4D, the artist explores a secondary, digital reality, rendered in what he refers to as a “Photoshop tutorial aesthetic” or a “desktop screensaver aesthetic.” His meticulously produced and filmed environments are cobbled together from sources both sampled and hand-modeled. The works are appropriative, both in their subject matter and aesthetic, using elements purchased and then edited for his purposes. They adopt the visual vocabulary of contemporary video games in order to isolate and comment upon digital space as an abstract fact, while simultaneously pushing up against the increasingly tenuous separation between perceptions of the digital and the real.

Tabor Robak
Tabor Robak
Portland, 1986

Past Exhibitions


Yuz Museum
04/09/2016 — 15/01/2017

Toys Redux – On Play and Critique

Migros Museum für Gegenwartskunst
30/05/2015 — 16/08/2015

Contacts & Details

City of birth: Portland Country of birth: USA Date of birth: 1986 Lives in: New York, USA