Artist Birgit Brenner‘s works are influenced by her research in digital arts. The artist is interested by the digital elements, such as patterns, that can be observed in real life too. Also the language of virtual reality inspires Brenner’s work and the parallelisms that could be established between real and virtual life situations.
Brenner’s work not only references the heyday of video games but also the science fiction novels and films that came about in its wake, in which a typical theme is to call into question what it means to be human in the face of technology and artificial intelligence. In Deep Sleep, the artist creates an immersive experience in which she plays with the ambiguous character of virtual reality and with the ambivalent relationship of men with technology.