Game Society
Game Society is an exhibition that examines how the grammar and aesthetics of video games have influenced contemporary art and visual culture, and permeated our society and daily lives over the five decades since the launch of the first video game. Video games encompass interface design for visual and auditory stimulation, storytelling that spurs the imagination, immersive experiences and social interactions, which makes them the most relevant media form today.
Game Society takes a closer look at the process of powerful synchronization between society and video games that has been accelerated by the pandemic. It explores the context in which society becomes virtual spaces and the reality of those spaces becoming part of everyday life, examining what experiences games can communicate and share with us. The exhibition features 9 video games and more than 30 artworks by contemporary artists who have been influenced by the grammar and aesthetics of video games. The games on display include Korean video games and select loans from the Museum of Modern Art, New York (MoMA) and the Smithsonian American Art Museum (SAAM), museums which have been acquired since the early 2010s.
Artists include: Kim Heecheon, Danielle Brathwaite-Shirley, Ram Han, Lawrence Lek, Lu Yang, Jacky Connolly, Cory Arcangel & Paper Rad, Harun Farocki
mon, tue, wed, thu, sun 10:00 am – 6:00 pm; fri, sat 10:00 am – 9:00 pm
Website
ADDRESS
National Museum of Modern and Contemporary Art, Korea (MMCA) Seoul, 30 Samcheong-ro, Sogyeok-dong, Jongno-gu
ESTABLISHED
2013