News

The Serpentine launches the first issue of Future Art Ecosystems on Art and Advanced Technologies (FAE: AxAT)

Words by Lara Morrell
July 10, 2020

The Serpentine announces the inaugural issue of Future Art Ecosystems on Art and Advanced Technologies (FAE: AxAT) produced in collaboration with Rival Strategy, the first issue was publicly released on 9 July 2020.

Future Art Ecosystems takes the shape of an annual strategic briefing for practitioners and organisations with an interest in the development of future art ecosystems.

The first issue focuses on the new infrastructures surrounding artistic practices which engage with advanced technologies. The view presented here is based on the Serpentine’s experience and desire to share insights from working with artists including Hito SteyerlJames BridleCécile B. Evans, Ian Cheng and Jakob Kudsk Steensen, ongoing conversations across broader networks, and insights derived from a series of interviews conducted with artists Alexandra Daisy Ginsberg, Holly Herndon, Rebecca Allen and Refik Anadol; Ece Tankal and Carmen Aguilar y Wedge of Hyphen-Labs; journalist and technologist Jonathan LedgardJulia Kaganskiy, founding director NEW Inc; Kenric McDowell from the Artists + Machine Intelligence programme at Google Research; Liz Rosenthal, Power to the Pixel; futurist Noah RafordRachel Armstrong, Professor of Experimental Architecture, Newcastle University; Takashi Kudo of teamLab.

The issue explores the questions; What would a major public art institution look like without physical exhibition or performance spaces? How can cultural institutions support the development of technologies that do not satisfy the contemporary funding conditions of the tech industry? Is it possible that a large-scale initiative at the intersection of art and technologies could separate from the art world as currently understood and become autonomous, with its own funding mechanisms, institutions and discourse — a hard fork in the art world?

FAE: AxAT is a contribution to the process of building a variety of pathways for art to address and shape future technologies.

 

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